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Whatscine

Audiovisual accessibility technology at hand’s reach.

Whatscine

SDG 10

SDG 10

Reduced inequalities

Problem
At a global scale, around 285 million people suffer some form of vision or hearing impairment, with hardly any opportunity to access audiovisual entertainment and culture activities and, when they manage to do so, their access to these activities is occasional and highly differentiated from that of their relatives or social environments.

 

Solution
Inclusion into entertainment activities of thousands of people suffering some form of disability by making available to them audiovisual contents in cinema and television, on a regular, widespread basis.

 

Impact
Whatscine has provided audiovisual contents to more than 50,000 television and cinema consumers.

Creas Desarrolla

Social innovation

Inclusion of disabled people groups

 

Año
2016